/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.holder;

import net.sf.l2j.gameserver.model.L2Skill;

/**
 * @author UnAfraid
 */
public class SkillUseHolder extends SkillHolder
{
    private final boolean _ctrlPressed;
    private final boolean _shiftPressed;
    private final int _controlItemObjectId;
    
    public SkillUseHolder(L2Skill skill, boolean ctrlPressed, boolean shiftPressed, int controlItemObjectId)
    {
        super(skill);
        _ctrlPressed = ctrlPressed;
        _shiftPressed = shiftPressed;
        _controlItemObjectId = controlItemObjectId;
    }
    
    public boolean isCtrlPressed()
    {
        return _ctrlPressed;
    }
    
    public boolean isShiftPressed()
    {
        return _shiftPressed;
    }

    public int getControlItemObjectId()
    {
        return _controlItemObjectId;
    }
}